This is a guide to all things at the intersection of Technology, Singapore and social change. Feel free to edit if you’d like to improve it!


See Technology Articles and Technology Events.

Key People

Names are provided alphabetically, with links provided to LinkedIn accounts where available, else Facebook. Expertise in this area is based on past or current experience, and if there is a link to Singapore in some way.

Ben Leong, Benjamin Gan, Daryl Arnold, Lee Boon Seng, Robert Chew

International Networks & Conventions

N-TEN is the membership organization of nonprofit professionals who put technology to use for their causes.

SG Networks & Associations

Creative Commons - the Singapore license has now been integrated into the Creative Commons licensing process, so you are able to license your works under this jurisdiction's law. Also check out their blog, Facebook and Google group.

Games 4 Change SG is an online repository of links to online games that have a social aim, and which have to potential to educate youth about various social issues.

SG Organisations & Companies

Engineers Without Borders Asia is a Singapore-based non-profit organisation that supports disadvantaged communities through humanitarian engineering. Working in partnership with community-based organisations locally and in the region, we provide opportunities for engineers to contribute their expertise to address community needs through skilled volunteerism.

Singapore Internet Research Centre initiates and conducts research related to the Internet across Asia, including East, Southeast, and South Asia. It aims to be a premier Asian research institute on the Internet, and to conduct and promote broad-based high-quality multidisciplinary research in Internet development, e-services, new media use and social impact.

ammado ammado connects nonprofits, socially responsible companies and engaged individuals in a unique environment of shared interests and supplies the tools necessary to support online campaigning, fundraising, engagement and communication. Its unique donations feature, the Giving Circle, allows people to donate to their favourite nonprofits from all over the world.

Key Projects

code::XtremeApps:: programming competition 2010 applied infocomm technologies to reduce energy usage and our impact on the environment.

ClicktoAid.Sg, a media platform marries educational and entertaining games to raise funds for residents in need. This initiative by POSB and South West CDC garnered SGD 50,000, which will go towards helping over 900 Primary One students from low-income families with their school-going needs.

Computing for Voluntary Welfare Organisations combines the opportunity for the ablest undergraduates from the School of Computing to learn by working on industry-standard computer systems with the opportunity to serve the community in a significant and sustainable way.

A Software-as-a-Service White Paper has been initiated by the Lien Centre for Social Innovation and Accenture to advocate for Software-as-a-Service as a cost effective model in the long term for the delivery of IT services to non profit organisations.

“Little Mercy” Web Games are produced by six final year students from Nanyang Polytechnic’s School of Interactive and Digital Media, “Little Mercy” is a platform to engage and educate children on the operations of humanitarian relief.

World of Temasek is a virtual world/role-playing experience of distant 14th century Singapore. Developed by Magma Studios in partnership with the National Heritage Board and drawing on the knowledge of leading subject matter experts, World of Temasek will meticulously recreate Singapore’s colourful historical fabric.

Silverline aims to extend the smartphone revolution to senior citizens worldwide, a programme we created with Singtel, Singapore’s national telecommunications company. When users came to the end of their 2-year contracts and were due to receive a new smartphone upon renewal, we encouraged them to gift their existing smartphone to a senior citizen who wouldn’t have made the purchase themselves, but could benefit from the technology. Software was designed specifically for the needs of these seniors to keep them connected to family, socialize with friends, keep their mind active and stay informed of the world around them.

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